Switched from Unity to Unreal - Critiques appreciated

It’s better, tho there is still somethign off about the Fire. Specially the Smoke, they do not flow smoothly (recording problem too may be?). Check this video as a reference so you can have a solid idea about the behaviour a fire could have: https://www.youtube.com/watch?v=zMoHZkQ4c3o

I’d say add some more lifetime and between 2 constants (or curves if you’re comfortable) and work on dem alpha curves/gradients on the Color Overlifetime module. This thread is very helpfull on that matter: Collection of Useful Curve Shaping Functions

Also, the scene is very bright so it kinda distract the eye from your effect.

The snow is good.

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