SwingBill: Sketch #64

End result here:

Hello!
I’m creating this post in order to participate.
Today I’ve worked on:

  • Ref gathering

  • Thumbnailing

  • Trying 3 different types of animating my effect. Decided to go as simple as I can.

Tomorrow I’ll be working on the visuals of the effect.

First try
00_IceAttack_v02

Second try
I’ve tried to spawn the particles in a spiral shaped mesh but didn’t know how to make it spawn in a specific order.

Third try (chosen one)
00_IceAttack_v01

1 Like

Thought I’ll be finished today. I tried two different types of mist and I couldn’t make them work visually.
Tomorrow I’ll try to wrap it up.

Have a nice day!

00_IceAttack_v01_02

Managed to finish today.
I refined the ice shader, I used two different methods in order to get those whites. I calculated a curvature map using XNormals and with the small cube I did the mask by exporting the UV map in .png from blender. Then I imported this texture, painted the edges of if with white and then added an outter glow so I have some kind of gradient.
Nex time I’ll try to paint the mask by myself but happy with the end result.

The ice shard material:

End result here:

Things to improve for next time/consider:

  • Mist or some kind of stylised fog.

  • Paint by hand a texture maks in order to easily add some texture on the edges.

  • Maybe paint some random vertex color and add it to the camera position so I make this effect of hue variation depending where you’re looking.

  • Try different ways to make decals or add something to them…

  • Maybe make a simulation of the shards braking. I’m using UE4 so I don’t have the newest tool for breaking objects…

I just had a deja vu correcting this XD. Anyway, this was a nice challenge and I managed to put out something in 3 days which it’s awesome.

Oooh, looks quite nice!

1 Like