At first, i dont fully call this water “Stylized” because it depends a lot on how its used, what foam is used… So i will call it simply water shader : D
A few days ago, the fifth parof my water shader tutorial was released.
I know the tutorial isnt finished, but the things left are custom editor and some polish, so i think that you will be perfectly able to make the water shader with the first 5 parts : )
There are currently 5 parts(will be updated when 6 is out):
- Realtime Reflections
- Custom Lightning, Surface , lights and refractions options
- Custom Editor part 1
- Custom Editor part 2
- Custom Editor part 3
-ShaderGraph port (soon?)
This will be the result:
And for more info, i have a post explaining the thing and with the links for it: https://www.patreon.com/posts/25422316
PD:Sorry if some things arent explained very good, sometimes i explain myself a bit weird and im learning on how to do it better xD
PD2: All parts are out! im preparing the ASE and ShaderGraph parts but im giving now prior to the next big tutorial
Have a good dev!!