Description:
Currently working on a Stylized Real-Time Water & Wave VFX project built in Unreal Engine.
My goal with this project is to capture the vibrant, artistic essence of stylized liquid motion—ranging from powerful ocean wave explosions and character skill effects to deep underwater caustics and lighting.
Key Technical & Visual Focus:
- Custom Shader development for stylized water textures and iridescent refraction.
- Niagara Particle System for dynamic splashes, ripples, and ambient bubble elements.
- Dynamic timing and impact weight for fluid combat integration.
Feedback and suggestions are always welcome! Stay tuned for updates.




