Strength Buff FX

Strength Buff

Hey! everyone. Hope ya’ll doing well.
Working on this physical strength buff for an ARPG. Still iterating on the timing.
I’m conflicted on weather to keep the ground destruction mesh or completely remove it.
Currently it’s using a placeholder.

The aim is to create a buff that feels powerful and impactful while keeping the character readable during gameplay.

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Buff_strength_2
I’ve changed my placeholder ground geo with a VAT mesh

Ground_Sim
Simulated a ground destruction and exported as VAT in Houdini.

Buff_Strength_Gameplay
The effect in a prototype gameplay.