Stormhound: Sketch #64

Hey everyone!

I’m excited to join my very first event. I’ve never done a lootbox effect before, but I do have an idea that could be a starting point.

I really like the Arcane show, and I’ve always wanted to recreate something from it. In this case, reimagining the hexcore as a lootbox seemed appropriate. So I immediately jumped into Blender and modeled and textured the original hexcore. I’m not a great modeler, but I did my best (ignore my poor topology). Next, I’m going to try animating it in Blender for the first time in my life :smiley:

Submission:

Thumbnail:

LS_Lootbox (5)
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Today’s final progress

a fully rigged hexcore ready for animations (I hope so) :grinning:

İsimsiz video ‐ Clipchamp ile yapıldı (19)

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After some frustrating import issues, I finally integrated Hexcore into Unreal Engine. Here’s my first attempt at animating the Hexcore

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Update: I forgot to add the interior :sweat_smile: here’s the updated version

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Animation update! I feel like the animation is more lively now. Let me know what you think!

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Update: I started working on some effects! :zap:

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I made some improvements to the lightning and composition

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HD

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Update: I’ve added some explosions! I think I’ve included everything I wanted for now, though I still need to polish them. If you have any ideas or suggestions on the overall composition and effects, feel free to leave a comment!

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Wow Effect looks good . How did you achieved the Ground Impact (Spreading Round Splashy)?

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Thank you! I used the texture offset and polar coordinates technique, along with some normal distortion on the texture

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Wow, Very interesting effect.
How is this rune spiral achieved,Model animation or UV offset?
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Animation all done inside niagara emitter using Lerp Position

Hey again!

I’m back with some minor changes. I mainly added supporting elements like fake emissive effects on the objects, lens flares on the impacts, and small tweaks to the lightning. I also changed how the runes look. I think they look more detailed and prettier now. I’m almost done with the effect, and I don’t want to add more elements and make it more complicated than it already is, but please let me know if you have any suggestions or feedback.

(Runes are randomly generated by using this tool CelestialMaze - RuneGenerator)

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That’s really nice, I especially like when the loot appears it’s so smooth :ok_hand:

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Sorry for the lack of updates. I’ve been dealing with some things at university, and I don’t have much to show other than some minor tweaks and details.

I added a screenspace effect to support the loot appearing effect, made some changes to the sparkles since they weren’t visible at all, and I also added some supporting elements to the idle loot effect.

I think I’m done with the effect. I don’t want to spend too much time tweaking small things, but I’m open to feedback.

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One last quick update: I found this cool-looking Plexus Shader online and converted it to HLSL. After some tweaking and adjustments, I added my own controls, and the result turned out great! :smiley:

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