I’m excited to join my very first event. I’ve never done a lootbox effect before, but I do have an idea that could be a starting point.
I really like the Arcane show, and I’ve always wanted to recreate something from it. In this case, reimagining the hexcore as a lootbox seemed appropriate. So I immediately jumped into Blender and modeled and textured the original hexcore. I’m not a great modeler, but I did my best (ignore my poor topology). Next, I’m going to try animating it in Blender for the first time in my life
Update: I’ve added some explosions! I think I’ve included everything I wanted for now, though I still need to polish them. If you have any ideas or suggestions on the overall composition and effects, feel free to leave a comment!
I’m back with some minor changes. I mainly added supporting elements like fake emissive effects on the objects, lens flares on the impacts, and small tweaks to the lightning. I also changed how the runes look. I think they look more detailed and prettier now. I’m almost done with the effect, and I don’t want to add more elements and make it more complicated than it already is, but please let me know if you have any suggestions or feedback.