I love this thread, regarding on how people see the definition, and is driven by what he know and what he already experienced.
But if we are looking to a philosophical way, everything is stylized, even the most realistic.
Let me explain.
As said Wyvery, even games that a majority would call ‘realistic’, like call of duty, have some stylization part on it.
But what can we call realistic ? Something that look like reality ? Tend to represent reality ? The thing is, as we are in a video game, nothing is reality, and nothing look like reality, I suppose… Reality does not have polygon.
Even the most realistic approach have interpretation according to the artistic director, the artist who work on the asset, etc…
As we want to define the limit and the definition of realistic and stylized, where do we start ? Is photogrammetry the most realistic way to do it, also ? For me, even a film or a serie, is stylized, regarding to lighting (I don’t thing I have backlight following me all day long )
Sorry for the little digression, but I thought it could be interesting to show my thought about it.
And for the subject up here, I guess it all about communication of example. “Ok, you want a stylized way. But tell me more. Do you have a game in mind that seems to be close to what you have in mind ? Of course you do, so tell me more.”
The word doesn’t fit alone, it have to be combined with more in depth example. I’m sure you already share misunderstanding, on your studio, or even in everyday life, because everyone have different past, idea and words definition, and in EVERY talk or debate, we have to define what are we talking about, in order to talk about the same thing !