Stop Saying "Stylized..."

Stylized for me is big graphic reads generally speaking with punchy timing. I think within stylized there is a spectrum as well though…from straight hand drawn 2d effects, to hand painted 3d ones. The purist in me has a hard time calling something procedurally generated stylized because it needs that personal touch, but it leaves me conflicted because after all, at the end of the day it’s all just massaged numbers eh?

As far as this game goes, I would call it stylized just because of the fact it’s used a toon like shader and on the character and fx level I would consider animesque. The environments I wouldn’t considered stylized in this particular screen shot. I understand why this could have been a choice, simply for clear reading of combat via style contrast, but I am hard pressed to make a call without seeing the timing on all the animation :wink:

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