Stefano Falubba - Sketchbook

Hi everyone! After almost 3 years of making stylized VFX, I think it’s a good time to start studying semi-realistic and realistic effects. I recently started freelancing and I need to expand my skillset, and where better to track my progress than here? :wink:
To make these effects I mainly use the JangaFX suite, Substance Designer, and Blender. For now I prefer not to use Houdini, but I might integrate it in the future if needed.
At this point I want to produce a lot of VFX without polishing too much, testing different approaches and elements.
Any feedback and advice are welcome :grinning:.

Here are my first two studies.

Ice Attack

Poison Attack

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Hi, Today I want to share this blood material study. :grinning:
All is simulated in liquigen and texture is composite in illugen.
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BloodStudy

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Texture Package from sim in liquidgen.
Use Thickness for make a gradient and use for SSS map.


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Shader
Use a masked material with a subsurface

Hi, after watching the amazing Beyond FX spotlight by Nick McElmury on smoke techniques, I decided to recreate the shader and test the workflow on my own smoke and explosion assets.
I managed to achieve what’s probably my best volumetric-looking smoke so far.
Huge thanks to Nick and the Beyond FX team for sharing such high-quality resources with the community!

What do you think of the final look?