Idea:
Point of origin fires the projectiles towards Asset and take part by part and relocate it to another place.
To finish:
-Create VFX for Origin (orb?)
-Show direct connection between objects (disolved particles go from A to B)
-Hit effect on transmuted parts
-Secondary animations
-Fake lights?
-Add directionality?
I’ll have to come back to this when I have more time to give better feedback, but for now I’d say add some kind of flash when the first mesh gets hit by the energy, and change the energy color after it passes through the first mesh
I’m sorry that i have no feedback since you pretty much answered all the things i was going to say with your to do list.
I would like to ask however how you went about making the different bolts, as i’m trying to create something similar.
Awesome work so far!
Projectile Bolts: I am not using trail effects for this because i would need to program them to behave the way i wanted. I simply modeled mesh strips and i am scrolling the texture of bolt. I have 1 main bolt strip and 2 strips for those purple small ones that follow the bolt.
Here is an Update. I was working mostly on the beginning of the effect. I still need to see what to do about ORB disappearing (I made simple fadeout just so it doesn’t drive the attention from the rest of effect).
I am not super happy about the overall effect, it has a few problems but main one is driving the observer to look at Orb → Blue Crystal → Yellow Crystal. Too many things are happening in the same time.So i might redo the whole dissolving part (without projectiles) so I keep the main focus on one spot.
Thanks man!
I might try bigger flashes in the middle on hit. If it doesnt work I was thinking about deleting the projectile parts and making something totally new . I also like the Orb part and would love to make that impact Dissolving.