Clamping the alpha seems to have cleared it up in the level. But i don’t know how/why. Maybe i forgot to compile at some point. Maybe I should include a better z in my texture.
I’m also seeing some blown out white areas which makes me think my normal map rendering is off.
I can’t paste the nodegraph into the post. (too big)
Yes, I am aware I can re-use the motion vector blend, but I was thinking about changing it, this is the quick and dirty.
This is based on Klemen Lozars material.
I can’t advertise him enough, he’s almost as valuable as Bill Kladis. ![]()
