Star Citizen - Explosion VFX Breakdown

Clamping the alpha seems to have cleared it up in the level. But i don’t know how/why. Maybe i forgot to compile at some point. Maybe I should include a better z in my texture.

I’m also seeing some blown out white areas which makes me think my normal map rendering is off.

I can’t paste the nodegraph into the post. (too big)

Yes, I am aware I can re-use the motion vector blend, but I was thinking about changing it, this is the quick and dirty.

This is based on Klemen Lozars material.
I can’t advertise him enough, he’s almost as valuable as Bill Kladis. :smiley:

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