Splashy Water Stream vfx feedback

Kia ora!
Water seems to be one of those cool fx which should be standard for people to get under their belt, right?

I spent today learning the basics of how to make a water effect, and I’d appreciate if you could give me feedback on how I can improve it.

I created these three meshes for the effect:
UnrealEditor_KA7KX8FK3D
UnrealEditor_bCSzqhB8lj

These two textures:


and here’s what my ns and materials look like:

  • M_Droplets controls the texture on the Droplet, CrownSplash(003), Spread, and SpreadRipple.
  • M_SplashesSpritesheet controls the textures used for the Splash_Flipbook.
  • M_WaterStream controls the look of the falling water stream.

The fountain emitter uses the default sprite material.




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