I still haven’t figured out the splash rotation thing yet and the strange squishing on the Y-axis hasn’t gone away either, but I’ll figure that out eventually (unless its a bug).
Anyways, I still have more questions I’d like to ask-
How do I control particles via wind direction in Blueprints? What node enables the particles to be effected by wind, and what event in the blueprints triggers that? I’m slowly learning the whole process.
Or if that’s not possible, how and what parameter do I expose to fake wind direction in cascade? Is it velocity or acceleration, or neither? I’d guess that it’d be by life instead of initial location to create that sweeping motion. Thanks.