Spawn One Mesh Per Particle Location Event

kunai
Im generating a location even from spawned particles that i want to attach other emitters onto. For some reason its spawning a trail of meshes/sprites. Anyone know a fix?

Also are there better ways to approach this? I want to make an effect that resembles a minigun, shooting knives.

I haven’t used Event Handler for quite some time already, but if your goal is to synchronize multiple emitters with the same/similar behavior, the best practice is to only use one single emitter with multiple Renderers. If specific renderer requires different behavior (e.g. color), “Set” a new parameter and change the respective parameter binding in the renderer.

I need to use multiple dynamic parameters, so i think it would conflict if it were all in one. Good point about setting parameters to the respective renderer though. Maybe it would be better to spawn them with a blueprint and interpolate position?

No. Abeit possible, it’s quite a hassle to make sure multiple systems/emitters share the exact same seed for all of their random values.

If you want different renderers get different dynamic material parameters, you can set a new Vector4 parameter and again bind the new V4 param to the specific renderer. The only inconvenience is that you can’t see the dynamic parameter name, as defined in your material, directly in the emitter.