Hi everybody, after months of following this amazing community, I try to partecipate. I work mostly on Unity3D but I’m also a little bit into Unreal. Here I would like to post few of my experiments of fluids and fractured stuff in Unity3D, feedbacks are welcome! Thank you for your great support! I’m studying right now Houdini FX for Realtime VFX and I hope to be able to push further fluids stuff, as I love this kind of things
I love your foam test ! It’s very fluid and for a real time effect it’s pretty cool. About your fluid + head test, there is some problems, like it’s not enough fluid, it’s a bit rough. But I don’t know how fluid in RT should react .It’s a good beginning, can’t wait to see more !