So my problem is pretty simple, we can see the square of my texture which is a simple dot in photoshop (it’s my debug texture). I created a shader on ASE, a simple shader to choose the texture of the particle editor.
My texture settings (in case the problem comes from it) this is a white dot and a black background :
When I change the Blend RGB as Src: Src Color and Dst: One; the problem of the square disapear but it became additive T.T )
I was looking to created a simple alpha blended shader (not additive because I want some dark color).
I’m a newbie to ASE, I use Unity 2019.1.0b (order from my boss).
Thanks for your help !