Hi there. I’ve been using particle trails for some time now and no matter how much I tweak the ‘minimum vertex distance’ and ‘texture mode’ under the Trails module, I often get this result:
It seems to happen no matter what kind of texture I’m using. Due to technical restrictions, I can’t use PostProcess glow/bloom, so glows have to be baked into the texture, and this seems to be the main culprit in terms of geometry stacking and ugly overdraw when the trails bend at extreme angles. Any tips?