I have a Unity Shader Graph landscape material I’m trying to get working.
So far it does the basic, using a mask in object space and 3 textures in world space, Grass, Sand, Mud.
The mask is a simple White, Black, Grey, you can see it working in the image.
But I need it to blend bit nicer between the textures like a banding effect
Any ideas or graph examples would be hugely appreciated!