Hello there~ I’m starting a sketchbook as a means to keep track of my personal VFX work and force myself to ACTUALLY finish more personal projects… Also you guys can keep me accountable >:)
A little about me: I’m a self taught VFX artist just like many and have been doing VFX professionally for 2 years now. I enjoy making satisfying VFX and adding camera shakes.
Any feedback is very welcome!
Here’s what I am currently working on - Scroll to the bottom of the thread

First Post:

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Genji slashes that only blooms on the very tip of the swipes to communicate sharpness. Also, I absolutely abused the camera-shakes and I don’t regret it lol
Sparks movement is controlled by vector fields created in: VectorayGen: Procedural Vector Field Creation - Learn More

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FX I did for our Global Game Jam. By the end, we didn’t really make a game but more of an art project… 
This piece re-uses lots of sparks and smoke texture/materials. As for the warp effect, its 2 panning voronoi texture on a cylinder facing the cockpit.
High Quality: https://www.youtube.com/watch?v=D9aZM0uJUQE

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Slowly chipping away at creating templates for my vfx pack this weekend. This time it’s the lasers!
!
The beam itself is using alpha erosion along with lerping from a noise texture to a gradient which fake the laser thinning.
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Hey guys! I just released my first UE5 marketplace VFX pack. This one is focused on FPS stylized effects. Most of the effects here is super simple, I kept everything as billboards so that the customers has less parameters to tweak. Here are some gifs!




Link: Stylized FPS pack
Take a look and let me know what you think!
Edit: Added more gifs
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