Hi Everyone!
For this sketch, despite being a massive fan of horror game and wanting to do some bloody liquids, I’m working with my little sister by my side and don’t want to shock her so I’ll make something cute!
I iterated on some ideas and I’ll be going for a cute little “slime” creature
Final Video:
Final Gif:
References:
Andreas Glad : Paint Splat VAT Tutorial
SideFX = VAT Quickstart
Water Flipbook : Pinterest/Ghibli blend of ideas
Started sketching my Melt animation.
Will look more into Houdini FLIP sims to make a liquid form back into a solid shape, cause I think reversing the animation will look lame probably
Hi Everyone!
I have spent literally days figuring out vertex animation textures, houdini FLIP Fluid simulations, and unreal blueprints!
Least I can say is that I’m learning a bunch on new tech thanks to this Sketch!
Here is another WIP!
I experimented with Normal packed into alpha ofVATs but couldn’t have a satisfying result, so for now I’ll be making this effect in Unlit!
Woah, that is some dang fine squash-and-strech you’ve got there! The overlapping motion of everything lagging and catching up is fantastic as well, nice progress!
Drew a flipbook today for the water splooshes, it is not as visible as I thought however, I may have setup something wrong haha. I hope I’ll finish it tomorrow!
I keep reading the large water as the droplet crying, but I think the droplets that burst out when it launches upwards work the best - the other less visible ones seem they might as well, but as you noted they aren’t as as visible so it’s hard to really tell. Nice progress, this is coming together really well
It has been very fun working on it, and I learned a lot about Houdini, fluid simulations, timing, and cuteness along the way!
It is thanks to these events that you have a good excuse to go out of your usual stuff and go experiment with new processes.
The time houdini needs to calculate the data made me realize how much I loved real-time VFXs, and I only had to wait for some minutes, some people make simulations which needs hours or days of computing, that’s insane, huge respect to people in the pre-rendered VFX industry!
Tha’ts all folks, excited to see what is coming up from the others!