Never done any gore (or fluid splashes for that matter) before, so I have no idea how to do this. But it’s a start at least, not sure where I’m going with this tho.
Only using meshes for now, but I’ll probably look around and see if I should do it some other way.
WIP:
nice! since your using ue4, use the erosion in the opacity to give the blood evaporation give you some extra movement
Cool start! i think it needs to be snappier. Its initial spurt doesnt feel like its being pushed out by any pressure inside the neck, and its fall doesnt feel like its being pulled down. The second part feels like its going in slow motion. I’d work on the timing first
Still a lot to fix with the movement, but added some erosion which I still need to work with a bit.
Not sure which version that’s going to be the final one in the end either, it’s interesting to work with both. And I’ll most likely work with them side by side, just to try out different movements etc until I know which style I like the most.