I want to make a cycle in which the fire turn off.
Next, i will add firewood and complete the movement of fire.
Welcome feedback~
Interesting! Looking cool so far!
Thanks! Keep watching my work
I tried to add firewood and express the fire with a mesh, but I had to use the Billboard to see all direction.
And, the intersection of the tree and fire has not been resolved.
I realized that my fire is more like NPR style.
Texture was extracted from firewood and the density of the fire was reduced.
The below is my goal at the beginning.
- Adjust the size and color of flames to express the life cycle
- Use only one spark motion texture + Ramp Texture
- No Billboard, just mesh
- X-Axis Motion is implemented as a Vertex Shader
Items 3 and 4 failed…
I will study how to improve quality by this week.
Vertex animation experiment
The silhouette was made by adding the noise from the flame texture, And I added a direction vector to create a fake wind effect.
Really cool! Good job!
I’d love to see it in a clip for smoother playing!
It’s over like this. Unfortunately, I couldn’t touch it anymore because of my personal calendar. I am satisfied that I have achieved some of my initial goals. It was a funny experience. Again next time
That’s very interesting ! Are you going to make a kind of tuto how you manage to do that? I’m very interested to know for example what shader you used, the texture etc
OMG thank you so much ! That’s very kind Yes it’s very helpful
Really good stuff!
So… What is channel G’s noise pattern? How to make it?
i’ve never seen before
When I made this effect, I made it by drawing textures. I tried to make texture again by using substance designer.
wow awesome!
really cooool
That’s amazing, I never use Substance but maybe I should. Creating noise texture seems way more easily than photoshop :o Thanks for sharing your knowledge