Sketch #10: jqarlsson

Here’s the update for this evening:

It’s not much of a difference. I’ve added smoke. :smiley:
I’m feeling quite satisfied with it for now but if you guys have any feedback I’d gladly listen to what you have to say!

Here’s a small breakdown:

The flames used for the big sprites in the campfire:
campfire_particlesheets
I used SubUVs and spawn them randomly to have the shape of the fire change from now and then. I think it worked out quite well!

Here are the logs:
campfire_logs
Up close they look a bit like a swimming pool with caustics xD But from the right distance they sell the illusion.
Either way! I think the baked vertices are doing a great job! I simply used a directional light from underneath the logs and baked the lighting information to the vertices. Then I manually removed and added some where I thought it’d be logical (closer to embers, too far away etc)

If you have any feedback or questions don’t hesitate to bring it up! :slight_smile:

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