Simple Mesh Generators (using Houdini Engine)



Hey Mike,

How about a pivot point offset ? I’d want my half sphere to grow from the centre or from the bottom depending on what I’m trying to achieve.

I still haven’t tried the tools but this is looking great, thanks!


I think that the engine plugins use the origin as the pivot point when you bake the mesh. So you could position the half sphere relative to the origin and set the pivot offset that way.


This is fantastic! Great time saver.
The only function i’m missing is something to easily create flowing mesh ribbons similar to this maya tool:


Check out @Partikel’s tutorial on how to do that.
And then you can customise it any way you want. :slight_smile: