Wooow, this looks pretty cool. I like the splashes. Nice!
Thanks
Here’s a small update:
- Added wet riverbed (thanks for the push @pamar)
- Added first version of water fall texture + particles
Oooo that dark river bed really helped out. This is looking crazy nice for a spline river man. That rebake flow map thing was crazy.
Wooow, this is so coooool. Yesterday I played Horizon Zero Dawn again and this looks as awesome as in the game (as you mentioned the tutorial from Guerrilla Games )! Great work!
Houdini is so powerful, I wish I could test it out some day.
Thanks, glad you like it!
The rivers in Zero are way more complex. I even didn’t add all the features discussed in the video and even the video was a shorter summary of the actual things they did. They are river masters
Just get Houdini, a Tutorial and just start It’s fun (and hard…but also fun). Maybe the next challenge will be a good start to get into Houdini They have great game dev tools!
Haha, river masters, I like that
That sounds challenging. Fingers crossed that Houdini could be useful for the next challenge and I have a huge reason to learn it (beside other engine stuff I am daily learning). Something like destruction. Hope someone is reading this
Oh, Houdini is swiss army knife! Not just for systems or VFX. But also for modelling. Love doing retopo in it. Also great for some “quality of life” improvements like building a spline tool for use in Unity/Unreal.
Love this work.
Someday, I want to work like you.
Hey if you wanna test Houdini then sign up for the unreal mega jam. You get a two month indie subscription just to help you work on the competition.
Someday ? What’s stopping you?
that’s a great tip! I love that Houdini has really good offers for people with not too much monay. 250/year is a good price for that beast of a software
Awesome work Simon, as always.
I know it’s asking a lot, but would you consider sharing the HDA for learning purpose ?
Cheers
of course i’ll do a little article and attach the unreal and houdini resources. but just speaking about the river/terrain geometry, you can already get most of the knowledge from the tutorials i linked in my 1st post. this is my base where i took all the knowledge from and exended it a bit when it was necessary (like for example the auto-placement of the particles).
Sooo much fantastic work in this thread guys!! WOW!
Interesting facts : https://www.quora.com/What-are-some-rivers-that-flow-uphill
Omg, big thanks for the great tip! I signed up and got a fast reply for a two month Houdini subscription, hell yeaaaaah! (I’m a bit sorry for the spaming about houdini, Simon. I’m just so excited to try this awesome tool out! )
nice! make sure you visit the “thinking procedural” discord channel if you want to share stuff or need help
Congrats well deserved nice work man
Btw, did you use Heighfield or Mesh for the terrain ?
it’s a height field which gets later turned into polygons