Hey everyone, I recently finished creating this effect for the Search 4 a Star Student competition and would love some feedback from anyone here to help push me in the right direction.
We were tasked to create a “chained area of effect spell” that had an Idle/passive, a charge up, a release, and an impact to then return to the Idle. This is the first effect I’ve fully made from start to finish of this complexity and I’m super pleased with it, but I know it still needs improvement.
Here’s a link to the hand-in I submitted along with a link directly to the video. Cheers in advance
So I have finally found the time to look at this again and improve it. Below is its current state, any feedback would be greatly appreciated.
VFX Context: This effect is for a spell that would heal allies in the radius whilst the effect is in its default state (the calm yellow part), upon an enemy entering the radius the spell changes into a damaging area-of-effect spell.
It’s made up of a few layers of materials on top of one another, here are all the separate parts.
The materials are used to pan accross a static mesh of a circle with UV’s flattened into a rectangle, I saw this on Shannon Burke’s League of Legends Reel
Here’s what I managed to get done today, I doubt anymore will get done on this for a few days due to life things. I shall continue to update when progress is made.