I think I will leave it at this since I am slightly unhappy with it and could not get the ship’s shader to behave when warping through the portal.
First time posting here, I based the behavior of my shaders on Hungry4Apples and wanted to make something like a warpspeed/slipstream jump from Halo and the like. I made some shaders
An overview of the main warp hole
Shader for the surrounding warped space
Shader for the main portal
Overview for the projectile (still very much WIP)
This week I changed a few things with the behavior and tried to separate it into clear OPEN, LOOP and CLOSING animations
A little was changed for shaders and the textures for the warped clouds come from Luos’ free texture pack.
Update 22th of October 2019:
Realized I should just make another post for updates. Changed a few things for the introduction to make use of the new strip features in the VFX Graph of Unity.