Hi, I have a VFX graph which spawns three particles: a smoke trail, some sparks and a smoke burst which is circle-shaped.
My problem is that the circle shaped burst does not align with the player’s direction, it needs to be rotated. I can’t seem to make it rotate by any means, I’ve tried setting the Z Axis, force-rotating it by hand just to see if it rotates… Currently I’m using a property which is binded to the character transform, but it doesn’t work either.
This is my Init block:
And this is my output node:
any ideas on how to accomplish this?