Hi Real Time VFX community,
Beffio is looking for a Senior / Director VFX Artist to help create expressive, stylized real-time VFX for AA and AAA game projects in Unity3D.
This is a hands-on senior/lead role for someone who enjoys both artistic ownership and production work. You would be shaping the quality, consistency, and direction of VFX while staying close to implementation and gameplay needs.
What we are looking for:
- Strong stylized real-time VFX reel for games
- Good sense of timing, readability, motion, color, and shape language
- Experience with Unity VFX Graph, Shader Graph, and particle systems
- Ability to create gameplay-driven effects that support feedback, responsiveness, and game feel
- Experience with flipbooks, textures, shaders, and optimized real-time workflows
- Comfortable working directly with art directors, designers, programmers, and technical artists
- Fluent English and experience working remotely
Nice to have:
- Mobile or performance-constrained platform experience
- Houdini simulations and flipbook workflows
- Basic C# scripting for gameplay-driven effects
- Experience with stylized or non-realistic visual styles
The role is fully remote within Europe, with flexible contract options and direct impact on VFX direction and production workflows.
You can read more and apply here:
Happy to answer questions here as well.