Ryan Keable: Sketch #3 - Dragon's Breath

Hey so just so happened our latest boss for Shooty Skies is a dragon! So I spent some time making a nice inferno style effect that sweeps the screen.

It is very stylised to match the art style of our game to date with very heavy use of cube meshes. I have tried to make the motion move around with a bit of liquidity and tempo.

Couple of minor glitches but I am pretty happy with it!