RRockSStar - VFX Sketchbook

Hi everyone! I’m a game VFX artist with around 10 years of experience in mobile game development, and Unity is my primary engine. I’m more than happy to connect and exchange ideas with all of you!

Final_GIF_2

This is a skill effect I recently finished, and I’d love to get feedback from all of you!

You can watch Video in here:
【Skill VFX】Styx Burial Pursuit

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heya!
Welcome to RTVFX!

Love the skill effect you posted.

The only nitpick I have, (if thats all right)
The initial droplet feels a bit mechanical, but that 10 second mark > explosion, dang, not bad, not bad at all! I totally dig it!

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Really appreciate your suggestions ! Actually, I’ve been looking into adjustment plans for this aspect—your observation is really keen.

Welcome 刘洋!

That one’s looking really neet.

The radial zoom blur / directional distortion lines are handled in Unity too right?

Are you using URP with Shader Graph? Amplify Shader Editor? Any custom postprocessing stack?

Have a nice day! :slight_smile:

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Thank you ! I used Amplify for the blur and distortion effects because I couldn’t find a suitable solution in Shader Graph. For post-processing, I utilized RGB color separation and Bloom—both are default presets with no custom modifications.

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Awesome!

So the zoom blur / impact frame look and distortion are just big particles rendering mostly on top of everything?

These are really cool!