I felt like the method I used to create the rolling rock shockwave mesh was quite efficient, so I wanted to share a little breakdown here for anyone who hoped to recreate the effect:
I can also share the scripts we used in maya if anyone is interested.
This is awesome! I am following the making of this texture you used in designer, to get a feel for how it was made then test my own. Any chance you can share your graph! it was a little messy and fast to follow and I ended up with a result that was a little off !
once you have made the mesh 3D in maya, how do you back it down so the gaps have disappeared? also I can’t seem to get that second script to appear in my hot bar
Unforuntately, I don’t have access to the substance graph anymore, sorry I recently started a new position.
For the 3D in maya, in order to get the cracks between the pieces you want to take your black and white crack texture, bake the color of that texture onto the vertex colors of the mesh. Then you can use a script to select all the vertices with a color value above a specific range, and you can just delete those vertices. That should give you a mesh where the sections are separate, and you can extrude the faces down into the chunks with sides.
Thank you, I have decided to start it with some basic cubes to try and get the same effect, however for some reason I can’t seem to get the nice ripple effect in the shader, my sine node just flashes red and black