Robin: Sketch #36

Hi!
I will try to rework my shield shader insipred by Overwatch.
This one has grown old so I guess it’s worth looking back into this one.

Final Result:

ezgif.com-video-to-gif (37)

Old version:

11 Likes

Today I have recreated textures in Substance Designer this time so in case of texture quality it has came better. Made depth and edge glow and pulse from center.
ezgif.com-crop (13)

For clean edges I’m using vertex color as input value.

4 Likes

Really nice improvement! :slight_smile:
I’m already curious about how you achieved the pulse effect?

1 Like

Thank you @BinaryBobby!
I will post shader after I finish :wink:

1 Like

Tweaked some values and figured out how to smoothly flicker hexes in shader :smiley:

ezgif.com-resize

4 Likes

Was trying to make this more OW accurate
ezgif.com-crop (17)
But in the other hand I came with an idea

8 Likes

I’ll try to get this little further. For now it’s made with standard baked animation but I’m looking for vertex animation resources with 3dsMax and unity.
ezgif.com-crop (19)

5 Likes

I’m working in UE most time, there is easy to make replacement whole mesh at group of physical pieces and at same moment add radial force for fly out of pieces.

1 Like

It would do, here I’m replacing mesh too, but for this kind of result I think physics isn’t necessary. I’m looking for something like this
Przechwytywanie
but in Unity :grin:

1 Like

I found a time to work on the sketch a bit


and of course some interscetion tests :grin:

3 Likes

Final

ezgif.com-video-to-gif (37)

I will post shader soon :wink:

3 Likes