Robin: Sketch #36

Hi!
I will try to rework my shield shader insipred by Overwatch.
This one has grown old so I guess it’s worth looking back into this one.

Final Result:

ezgif.com-video-to-gif (37)

Old version:

ezgif.com-video-to-gif (22)

17 Likes

Today I have recreated textures in Substance Designer this time so in case of texture quality it has came better. Made depth and edge glow and pulse from center.
ezgif.com-crop (13)

For clean edges I’m using vertex color as input value.

4 Likes

Really nice improvement! :slight_smile:
I’m already curious about how you achieved the pulse effect?

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Thank you @BinaryBobby!
I will post shader after I finish :wink:

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Tweaked some values and figured out how to smoothly flicker hexes in shader :smiley:

ezgif.com-resize

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Was trying to make this more OW accurate
ezgif.com-crop (17)
But in the other hand I came with an idea

10 Likes

I’ll try to get this little further. For now it’s made with standard baked animation but I’m looking for vertex animation resources with 3dsMax and unity.
ezgif.com-crop (19)

6 Likes

I’m working in UE most time, there is easy to make replacement whole mesh at group of physical pieces and at same moment add radial force for fly out of pieces.

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It would do, here I’m replacing mesh too, but for this kind of result I think physics isn’t necessary. I’m looking for something like this
Przechwytywanie
but in Unity :grin:

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I found a time to work on the sketch a bit


and of course some interscetion tests :grin:

ezgif.com-video-to-gif (33)

5 Likes

Final

ezgif.com-video-to-gif (37)

I will post shader soon :wink:

3 Likes

Breakdown

06.1_OW_Shield_Breakdown 07.1_OW_Shield_Breakdown 07.2_OW_Shield_Breakdown
Artwork and breakdown also uploaded on Artstation
https://www.artstation.com/artwork/B112wr

12 Likes

This is so amazing!! Thanks for sharing the idea as well. :smiley:

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I’m glad you like it :smiley:

Thanks for sharing the idea !!!

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It looks very cool! And thanks for sharing the process, it inspired me! :sparkles:

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Glad you found it useful! I put a lot of effort into it :stuck_out_tongue:

1 Like