Hey all, I’ve decided to try entering the Riot Art Contest after seeing so many inspirational entries so far, I posted the WIPs so far on Polycount but I’d like to post them here too to get more critique, and maybe also inspire some others to enter the contest also!
For the contest I’m making a channeled laser attack that becomes more powerful over time. Here’s a few WIPs:
First WIP:
The first WIP started as more of an aura rather than an impact, it felt weak without any ‘oomf’. At this point in time, I was hoping for the effect to look rough, and intentionally unrefined with the sandy looking textures, but the first thing people pointed out when I sent this out for critique, was how the sandy materials looked terrible and were just too overkill.
Second WIP:
In the second WIP, I added a placeholder beam to show the point of impact that the impact originates from. I also modified the material a bit to be cleaner and less rough, though arguably not enough. I also have black highlights happening here in the effect. With those, I was hoping to bring the effect into an ‘evil’ side, but frankly with how I’m using really bright and energetic colours, the black just looked out of plack.
Third WIP:
In this WIP, I ended up further modifying the material, now I’m using an extremely smooth circular texture, which whilst looking a lot less chaotic, ends up looking far cleaner and more energetic. I also added an initial burst of particles at the start of the effect which I will be building up more in the future to act as thresholds for the beam.
Fourth WIP, split in two due to file size:
In these WIPs, I made quite a few changes. I’ve made the sizes of the circles more randomized but still keeping to the shape of the ball, I added sparks to the point of impact as well as a few extra layers overall.
And for an aerial shot, more akin to the League of Legends camera angle.
I personally like the way it looks from this angle, it looks as if the laser is actively burning the target and causing arcane flame to shoot out from behind the point of impact, perhaps as though the target were to be blocking it with a magical shield.
The next step here that I’d like to do is to bring this effect into stages. I want the laser attack to build up over a period of 6-8 seconds, with thresholds at 2,4,6 and 8 seconds perhaps. This way the laser would begin quite weak but grow more visually powerful over time. From this point I may add a ‘final’ explosion at the end of it all, but will have to see depending on how long the effect ends up being and whether any additional content to it at the end would make it just look badly overcluttered.
I’d be happy to hear any critique or thoughts anyone has so I can improve this or for moving forward!