Hi everyone! I’m a programmer and have very little experience with shaders and the graphical aspects of unity. I’m trying to recreate an effect appearing in an old game called 4Elements:
Basically, you have a sort of match 3 game that sets its tiles upon a “pool” that is filled with “walls”. Your goal is to direct a flow of energy to a goal by creating matches and breaking the walls. My question is: what is the energy made of engine-wise? how does it expand? It behaves like a sort of liquid and can combine into a single flow if coming together from different paths.
I read about metaballs, cellular automata, shaders, but I got confused and lost every time and nothing seems to get close to what I meant. Perhaps one of you have a clue on how to do it?