Hey everyone, decided to give it a try…Wanna try some kind of AOE-frosty-spell with several elements in it…with some projectiles in the end…So that’s what i came up with :
Update: here is a unity project if someone is interested…done in Unity 2018, although i think it’ll work in any other version)
Tiny update , spent some time trying various area graphics , maybe will try smth like that…somehow it always comes out in a bit satanic or occult look…( no religious offense or anything like that )
Thx, glad you liked it) Another small update , kept on trying various compositions…keep on working , hope to get an alpha version of the whole effect soon)
That ice geometry looks promising! May I ask about your approach to building particle systems in Unity? Do you use the VFX graph at all or do you just stack particle systems with delays/sub-emitters for the timing of different elements? There’s so much going on that I feel I’d lose track fast!
Thx!) Yeah, there is a bit of an overload, but…there is no better place for experiments then here)))
As for the setup : it’s the most basic. I split the whole effect in phases and then activate it’s gameObjects with a desired delay…this way you can tweak the whole effect and underlying components easily, since everything starts from 0 in each phase)
As for shaders…it’s mostly additive with texture scroll , one alpha blend and…a basic additive with some vertex-colors applied to the models it’s used on. I’ll upload the project once it’s done, in case if
someone is interested)
Hey, thx for the comments !) Yeah, bg might be good…was thinking about adding some kind of background…once effect is done) Still wanna to tune it…added some radial shockwave
Alright, added couple of final details and decided to try out some electricity-kind-of-feedback at the end of it…found out that it usually looks ok when some sudden motion takes place…