Rain effect in Unreal

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Hello, I’m pretty happy with the progress so far but I would love some feedback. Trying to make it as realistic as possible.

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Looks great! Are you using any collision events here?

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Yes! I have 90% of my rain as GPU particles and 10% running on CPU so that I can generate collision events that trigger splashes. The puddle is pure shader and is not affected by the Niagara system.

3 Likes