The two options of up one axis or random direction don’t quite do this justice, but I’ll try exploring the velocity over life time so I can at least control axis individually. I’m really missing an out from center option on each axis, other distribution controls within the volume such as surface only, even, center bias, etc. and I’m still baffled by the decision to link the direction with the shape in such a limiting way. If you’ve got this procedural shape, there are so many other powerful ways to use it and give control (Growing pains as I explore and confirm to Unity’s paradigm… so this is mostly just me griping like an old man).
Meshes seem like they ultimately give the most control, yet I’m not seeing any great way to scale the base mesh (only glanced, so I’m hoping I just missed something), and it’s a shame to have to pay that cost.
Thanks for the guidance everyone!