Proposed Curriculum for University RTVFX programs, and training here

Wow I’m coming to this a little late. I can’t say how much i love this discussion. Here’s a working list of stuff that I was considering for a curriculum here:

This isn’t a complete list and I was going to have discussions with some educators to organize it. I’ve added some lists of coursework I was looking at as a template. I was planning on adding electives and focuses so take a look see. This is a new doc, and I’ve gutted it since having some discussions. I’d be curious to see what people think. The idea is to teach something approaching traditonal art and design then moving it to a RTVFX set. I was at the point where i was adding workshops and projects and got sidetracked.

I think that there are a lot of different ways to approach this but agree with the idea that having a great eye and working on creating an environment for critical thinking before working on the bells and whistles are essential to creating a great course. I’m still working on getting the list together but it seems there’s a lot of overlap here.

I was talking with @ShannonBerke about some of the importance of design and focal points. Basically saying if the effects aren’t good if they’re simple they won’t be great when you get to making realistic or higher frequency effects. I come from a traditional background so a lot of my opinions will lean toward design and form.

@hadidjah I love the break down in your drive folder. I need to break down my set more. I used to have a training set that I’d do with new hires, and it looked something like that. I heard Ringling might be adding an vfx coursework, but Im trying to get that confirmed.

This thread goes to show that there are a lot of ways to look at this. So excited.

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