Hi, I use Unity 2018.1, but maybe I will have the same problem if I test it on another Unity version. So the problem is on the GIF.
Frames jump back and forth. This problem is most noticeable with large animation tiling. It is not in the animation, my animation looks very smooth if I don’t use tiling. This is not related to shaders and models. I checked it on my own and standard shaders, as well as on the simple quad model.
I see only one solution - to make the animation itself tiling. What program can I use to make tiling x3 for each frame?
I found a solution. I use this script for AAF: https://www.youtube.com/watch?v=mL_LKP4jgZw
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Huh, nice way to solve it, but what a weird bug …