Problem with basic additive shader

I’m trying to create the most basic additive shader (from my understanding) by following a tutorial.
Did everything the same way it was done in the video, however the Particle shows up like this:

The Texture I’m using is the Default Particle one from Unity.
I’ve had this problem for quite a while now and just can’t seem to figure it out, which is pretty frustrating.
I’d be really grateful for any help!

Seems like your ‘surface’ is set to ‘Opaque’ and not ‘Transparent’.


Yes, you should change the “surface” to transparent as Jensen said. And you should put that texture also in “Alpha”; which will make the shader consider the dark parts as transparent.