Hello Guys, nice to meet y’all, my name is Yordin and I’m a Technical VFX Artist, I’m 20 years old and I’m from Colombia Welcome to my Dragon Empire Project(Unreal Engine-Houdini-Substance Painter, Substance 3D Designer, Photoshop, Maya)*
I’ll be showing my progress here, the goal of this project is to get a job showing my knowledge about these softwares in a final scene in Unreal Engine
The animations that I’m gonna use are from the rebelway challenge 2022: (Second one with the Shield) https://www.youtube.com/watch?v=6gKkZnWaB1o
Working the lightning Effect, all those things will be exported to Unreal Engine!
Optimised Lightning Meshes with tangent branches / Created Lightning Texture(You will see more poligons but they are from the character)
Charge Smoke + Procedural Trails with quaternions, angle etc
Hello guys, I was sleeping, I’m back, here is the progress, magic smoke with ring collision interaction
I’m importing some things and taking a look at them, procedural rocks created in Houdini and texturized inside Substance Painter, I’ll start to work in the environment, thanks for your attention guys)
Hello guys, here is the update, I’m like in the 5% of the project I think hehe, I still need to improve more things in the environment etc, I’ll keep doing my best))