Portal Spell VFX - Unreal Engine 5

Hello everyone, It’s been a long time since I posted here.
Sharing my latest VFX made in Unreal engine 5 Niagara.
Inspired from very talented artist Yuyuan Lin ArtStation - Yuyuan Lin
I’ll be very happy if you follow me on Artstation ArtStation - Giorgi Gedianidze

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How did you do the galaxy on the other side?

using bump offset technique. so basically there are layered textures but instead of typical UV coordinate node, I’m using bump offset with different heights

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I assumed as much and I’ve used the bump offset node before, but it usually stretches it on the side a bit, but I’m guessing you also have quite high textures used in there rather than just random noises