Points from Houdini to Unreal

Hey everyone, I have been struggling for a while. I have a neat point cloud in Houdini and I would like to use it in Unreal. Maybe as an emitter for Niagara. I tried the Niagara ROP in Houdini but I get nothing out of it. Right now my solution is copying spheres onto my points and baking out an alembic from that. But that also doesn’t seem like the best option. Anyone have any experience getting Houdini point cloud data into Unreal? Thanks in advance.

Hi, you cam use the Labs XYZ Pointcloud Exporter in a ropnet, it will export a .xyz file format that you can use in UE with the LIDAR point cloud plugin