Plane orientation on vfx graph

Hey guys! I’ve been studying vfx, I’m really new to this. Trying to make a plane particle point towards the Z direction of it’s particle system, I’ve been trying multiple things but I couldn’t get anywhere with it.
I know it’s a simple(maybe stupid) question, but if someone have any idea on how to achieve that, and are willing to share the wisdom I would be really gratefull.