Pixel art fx and vacuumulator force, Houdini + Unreal

Working now on vacuumulator force fx, perhaps must try with vertex animation textures.
Made in Houdini it uses some simple vector math and vex, no sim or particles.

https://www.youtube.com/watch?v=PWu7A6MMjUI

https://www.youtube.com/watch?v=kA9NOUQVL3w

Pixelated water and fire made using particles for motion, no volumes.

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