PixaFlux - Node Based Image Editor and Texture Composer

Hello,

For quite a few years I’ve been developing a node based image editor and PBR texture composer that you might find interesting.

PixaFlux includes many features like:

  • Image operations
  • Noise generators
  • Procedural textures
  • Normal sculpting
  • Material blending

The latest version adds an sprite generator powered by Lua scripts. These are a few images created with this tool:

sprite_it_noise

Please let me know what you think!

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I am trying it out as we speak and unfortunately my first thoughts are that UI is really really obfuscated. It took me way too much time to figure out how to even display the texture I am working on. I think this app has a lot of potential. I like that there is a lot more freedom in terms of settings than in Substance Designer. I’ll keep you posted as I try it more.

Thank you for your trying PixaFlux, Michal!

We’ve added quite a few more nodes since the time I posted. These are just some of the new features:

Procedural Surface Textures

Soften Hard Edges with Normal Maps

Working with nodes is undoubtedly different from working with layers, but it is the kind of thing that when it clicks you can’t go back.

I hope you get some time to test the new features!