On the left you’ve got a dropdown called Variables. If you click the + button you can add a variable of a specific type (ie. float). Click the eye icon to make it pubic. Then you can drag that variable onto your graph to get its value.
I think Zak Parrish has some good intro to blueprint videos that you should watch.
Otherwise, looking good! I like how you’ve executed a plan.
Thank you @cannabis.cod3r , I’d just like it if my plan came together at some point XD.
Also thank you for that explanation… I’ll have to try that when I get home. I also thought of a few solutions as w well I was driving in to work.
As for Zak Parrish’s videos, Are these what you were talking about
I foudn two blue prints introductions, one with a guy named Wes Bun, and the other one, with someone who doesnt say their name (I’m assuming that person is Zak.)
I dont think i’m going to be able to learn to do what I want to do with blue prints for this month’s sketch. I’ve already learned a bit, but its slowing down, and I dont think i’m getting a lot of work o nth effect itself done. So I think i’m going to switch gears, and make the particle system look as good as I can, Then after that, work on the technical part.
I wasnt able to work on it to the fullest extent last night, but I did get an opportunity address SOME concerns/criticisms.
things I addressed
-Rotating the rainbow texture(For this I used Luos rotation material function. I"m going to dive in to see how he made it, because I found that incredibly useful).
Masking off the tail end of the rainbow, and distorting it, to get some motion out of the tail
I also panned the rainbow texture itself, at an angle. This wasnt done on purpose, but I personally like theresult. It makes the rainbow look like a tube almost. If this doesnt read well, then I"m going to nix it.
Things i wasnt able to address.
-Breaking down the effect further
-I didnt gather more reference yet.
The end of the effect (the burst) is no good. The main comment is that, it breaks the whole feel of the effect, and doesnt feel like a rainbow gun.
-THere is no muzzle flash, that sends the projectile out flying yet.
So i took a second to break down my effect further and explore some ideas based on some suggestions/criticism i received. My main goal is to really stick with the rainbow theme, and the way my effect is now its not really working. Anyhow, these are my favorite effects that I came up with.
I experimented with the bottom concept a bit more, and got this result
There still isn’t an initial muzzle flash. I will work on that part tonight, while tweaking the impact.
I think there should be a much bigger explosion at the end, and a flash.
In addition, not enough parts of this effect are glowing. There should also be some gravity so this “rainbow wave” falls to the ground as it dissipates.
I also think an erosion would be nice.