Pataya: Sketch #27 Ice

Heya all :slight_smile:

Update 01

Added vertex normal displacement to give volume, some tiny sparkles, a bit of texture distortion to fake refraction, and a very subtle shake with a sin function !

I’ve never tackled Ice VFX yet, so I’ll go with that to try new stuff. I knew I wanted to create a frozen character shader so I immediately started with that haha


I guess I’ll go with a freeze AOE similar to Mei in Overwatch, or something like that.